Mirror's Edge – Prologue – HD Stereoscopic 3D (Anaglyph)

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NOTE: Must have anaglyph glasses (red/cyan lenses) to properly view this video.

Mirror’s Edge being played on the PC with PhysX enabled in stereoscopic 3D (anaglyph) using the IZ3D driver. The stereo setting used is “Optimized Anaglyph” which turns all red-colored textures in the game yellow and dulls any blues (this is done as to not interfere with the red/cyan stereo effects used for anaglyph glasses as they would conflict with each other).

Using anaglyph as a stereo isn’t perfect. Primarily, you can’t make both near and distant objects perfectly 3D–you must give and take. This is done through seperation and convergance. (I’m not going to explain how these work.) By adjusting the seperation and convergance you can make near, middle or far objects appear 3D. If near objects are 3D then most distant objects will be out of focus and vice versa. With a game like Mirror’s Edge, I made distant objects appear 3D (since the game is based on vertigo) so anything up-close will be out of focus.

Additionally, anaglyph is an “outdated” stereo mode and not only skews the video’s/game’s color palette but isn’t –as– effective in making things appear 3D as current stereo modes used today (think of the “RealD” 3D experience you often see in movie theaters these days).

Computer Specs:
Pentium Quad Core Processor
2 NVidia 8800GT graphic cards using SLI
2GB RAM (I know, this is seriously under-powered)

There may be times when the frame rate drops below 30 FPS or temporarily freezes (mainly during PhysX-used moments). This is because of two reasons: 1) My current RAM is failry low and 2) when playing a game in stereo 3D you are essentially processing the game twice (to create the 3D effect) which means the computer must process EVERYTHING twice simultaneously. This becomes taxing on the computer, hence why it may choke at times.

Nguồn: https://saesrpg.net/

Xem thêm bài viết khác: https://saesrpg.net/game/

16 comments

  1. Lizendy 11 July, 2020 at 11:50 Reply

    For this to truely look correct you would need to render the entire cutscene from two slightly different angles, because the way this was done, everything looks like it is popping out and what you need is to only have near objects pop out. The colors need to diverge as objects get closer or else you get this kinda semi 3D. It doesn't look right and this is the reason.

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  4. Ratiocinator 11 July, 2020 at 11:50 Reply

    Your welcome. The IZ3D driver sets the colors used for stereo (for the free version, anyways) and separation using their "auto focus" feature (which I used because one minute you can be outside with far views then the next inside cramped hallways). Those would be issues better brought up the creators of the driver.

  5. Ratiocinator 11 July, 2020 at 11:50 Reply

    @BlevsPrettyBoy You make no sense. Even if there was a question mark at the end of your comment, how would you want someone to answer that?

  6. Ratiocinator 11 July, 2020 at 11:50 Reply

    @rcespedes8 Are you asking if you can make stereo 3D videos for YouTube using Blender? If so, I'm not sure. But Maya has a stereo option that lets you render your frames in 3D so I'm sure Bender can, too.

  7. Mad Cat Sphere 11 July, 2020 at 11:50 Reply

    wow im wearing a pair of 3d glasses now and it looks cool! how do you create 3d movies can you tell?

  8. Ratiocinator 11 July, 2020 at 11:50 Reply

    @LukeDude759 NVidia's fancy-smancy 3D get-up supposedly works perfect with this game. Perfect focusing, separation, convergence, the whole nine yards. It's the one with the special shutter glasses, not anaglyph 3D like you see in this vid.

  9. d4psa1 11 July, 2020 at 11:50 Reply

    Looks great, I almost felt like I actually was in the game. And about that that objects in different distances look out of focus, it's all about how quickly your eyes can adapt and focus on digitally presented objects at different distances, if you've watched a lot of 3D with different methods (parallel, anaglyph, polarized etc.) your eyes learn to do that better.

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