'Eco – Global Survival Game' – Pollution and Hydrology Simulation


Here’s a look at how our pollution and hydrology simulation works in Eco.

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Eco is a global survival game, where you build a civilization as a group without destroying yourselves. To do this, you’ll need to propose and vote on laws about how you use the resources of your environment without destroying it. Built in a detailed wilderness simulation, where the world can die and result in server-wide perma death.

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Nguồn: https://saesrpg.net/

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  1. Sam Drost 13 July, 2020 at 16:19 Reply

    I watched a lot of gameplay video's about this. I can't wait to play this game! To bad its around 40euro right now but i can imagine you want players that really invest some money and effort in to the game. I'm looking forward for the full game to release and play with my friends!

  2. Steven M Hardy 13 July, 2020 at 16:19 Reply

    so being a survival simulation how does game world handle player death – starvation, drowning so forth ?

    in real life real life some community's have different laws then other communities so what may be legal in one place might not be in anther place. Will game replicate after release or is game more global dictatorship where a majority just ends up taking over whole world deciding what can or cant be done ?

  3. Marcus' Tavern 13 July, 2020 at 16:19 Reply

    Wait… you named it a hydrometer? Even though it doesn't measure the specific gravity of liquid?

  4. Rhyzvanic 13 July, 2020 at 16:19 Reply

    I would totally be hyped for a mod that added an appex predator of sorts, like a one of creature in the game. Maybe a giant carnivorous plant, and theres only one, that lives for ever.

    Having something like that would have HUGE ecological impact, especially if you manage to kill it. Will there be negative damage if herbivores get out of hand?

  5. Zidoco 13 July, 2020 at 16:19 Reply

    Just some questions: 1. Is there a way to reverse the effects of pollution quicker, or is the player suppose to wait is out?2. Is there a world generation to increase/decrease the size of a world, and how are you planning to have multiplayer work?    Will multiplayer be Ip based like most mmo's or will the entire community play on one massive world where several     colonies would compete for rss and territory?

  6. José Pablo Hernández Leyton 13 July, 2020 at 16:19 Reply

    Hello, i have a question about hydrology, if i want bring water uphill from a lake or river, exist some kind of pump and pipeline to do that?

  7. Matthew Hillyard 13 July, 2020 at 16:19 Reply

    what happens if you don't reach the 200k? does that mean all the backers that helped out don't get the criminal justice system?

  8. Msgtfox 13 July, 2020 at 16:19 Reply

    This is so detailed, this will be such a fun game.
    Also random note, I like that big smile you have.
    Can tell you enjoyed explained this haha.

  9. mrwizard70 13 July, 2020 at 16:19 Reply

    You did everything i asked and more! nice video, only thing i could say would be work on your microphone!

  10. Trance Academy 13 July, 2020 at 16:19 Reply

    Awesome video. I have a lot of ideas on how to go about with the mining industry. I can't wait for October to come so we can all get our hands dirty!

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