CGR Undertow – CROC review for Game Boy Color


Croc review. Classic Game Room presents a CGR Undertow review of Croc for the Game Boy Color developed by Virtucraft Ltd. and published by THQ.

Croc arrived on home consoles in the middle of the 3D platformer craze of the late nineties. As became the standard, a 2D version eventually came to the Game Boy Color. Sadly, the game struggles with almost game-breaking controls and gameplay. Croc moves from left to right, jumps on enemies and collects items, like most 2D platformers. It’s not a particular imaginative design, but its execution leaves even more to be desired. Croc is a platformer that feels unfinished on the Game Boy Color.

This video review features video gameplay footage of Croc for the Game Boy Color and audio commentary from Classic Game Room’s Derek.


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  1. Jugem16 13 July, 2020 at 09:28 Reply

    What an obnoxious, moronic reviewer. So full of himself and spouting misinformation. Absolutely appalling.

  2. OwtDaftUK 13 July, 2020 at 09:28 Reply

    The GBC game is a different dev, which might be why it sucked. I like the PS1 Croc games 2 is the better games and the first game is extremely important as it inspired Mario 64 when it was intended and a Yoshi game.

  3. rescuehero942 13 July, 2020 at 09:28 Reply

    That's like if they made a 2D version of Bubsy 3D for the Game Boy Color. There you got a ''Flatformer''.

  4. RingBox 13 July, 2020 at 09:28 Reply

    why does every review say every 3d platformer copied mario 64,Its not even that good of a game,Sonic adventure,Crash bandicoot and spyro are much better games than mario 64

  5. romevi 13 July, 2020 at 09:28 Reply

    Croc on PS ain't that bad. It's funny that SM64 overshadowed this, as Croc was supposed to be a 3D platformer with Yoshi. The co pitched it to Nintie but they rejected it. Not too long after SM64 came out.

  6. viraticwars 13 July, 2020 at 09:28 Reply

    Croc was on GBC? I played it on PC and PS1 when I was a kid of ten years, and I loved it, but I would have crapped my pants if I could have played this on Gameboy Color on the go.

  7. Serpico's Beard 13 July, 2020 at 09:28 Reply

    Actually looks quite fun for a hand-held platformer. Not great by any means but good for gameboy.

  8. Mathies mouse 13 July, 2020 at 09:28 Reply

    i actually found this game challenging and enjoyable. the jumping weight made it difficult, and that fact that holding the jump button made you jump more then once made it more skill based, because you had to time your jumps right. the only downside i had was the use of codes instead of a save file.

  9. OrcButter 13 July, 2020 at 09:28 Reply

    Well, I was speaking in general terms and not just Crash Bandicoot in particular. Couldn't just leave it out.

  10. OrcButter 13 July, 2020 at 09:28 Reply

    I think its just Derek saying that. I never even related them to mario 64 until 2008. But then I was never an N64 gamer back in the day and neither were my friends. Plus there were decent 3D platformers released the same year as Mario 64 like Crash Bandicoot and Pandaemonium.

  11. JIROU 郎 NEGRO 13 July, 2020 at 09:28 Reply

    Am I the only one who really loved CROC? Sure there were problems with the game but what game is flawless? I remember that I loved the music in the game too. What company actually created CROC?

  12. BlueIce172 13 July, 2020 at 09:28 Reply

    That was the last Game Boy game I bought before they stopped selling in stores. Course, I was like, 6 at the time and never saw any problems in video games. But now that I think back, that was not a great game… I liked the music though.

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